![]() ![]() ![]() Support for new codecs is non-existent, requiring third-party solutions or conversion. The inability of Final Cut Pro Classic to perform all but a few tasks in the background makes editing painful. It’s based on the QuickTime framework which is no longer actively developed, having been replaced by AV Foundation. Its use of memory is limited to a tiny slice of RAM, regardless of how much RAM is installed on your Mac. It’s an old 32-bit application that does not take advantage of contemporary 64-bit architectures, nor does not take advantage of multiple cores/processors. Final Cut Pro Classic has not been in active development for over 5 years. The days of using Final Cut Pro Classic are numbered, and for quite a few reasons. Any transition in our toolset is disruptive, especially if we edit day-in and day-out and have learned to play our tools like a piano, but at this point, it makes no sense to hold on to Final Cut Pro Classic, the new affordances of contemporary editing tools, especially Final Cut Pro X, is just too compelling at this point to ignore. And once again, I’m not an Apple apologist, nor have I played one on television, however, I do think that if you’re currently using Final Cut Pro Classic and you take the time to learn Final Cut, Pro X, with an open mind” ” and yes, you have to learn it, you can’t just dabble with it, it’s really quite different” ” you might be pleasantly surprised how it re-imagines and streamlines the process of editing. I hear a lot of misinformation being spouted about Final Cut Pro X. Before anyone says bad things about Final Cut Pro X, I think it’s important to learn how to use it, and then speak from experience. Final Cut Pro X has streamlined the editing workflow and interface and brings some spectacularly sophisticated features to the party. While naysayers like to refer to Final Cut Pro X as iMovie Pro, that’s not necessarily an insult if you think about it carefully. Today you can give Final Cut Pro X a try and be happy that many people before you went through the pain of using not-quite-fully-baked software so that you can have a smooth transition from Classic to X! There’s no sane reason to work with older 10.0.x versions, unless you enjoy using software full of bugs and design problems. Prior versions were problematic for a host of reasons, so make sure whatever video you watching or article you’re reading refers to a version after 10.1. Final Cut Pro X 10.1 and beyond is a viable, respectable editing solution to be reckoned with. ![]() Apple has been updating the software, fixing bugs, adding essential features, and it’s no longer the precocious inexperienced over-hyped curiosity it was when it was first unleashed on the market in one of the most ungraceful product transitions in software history. Clearly, the first release was the equivalent of an alpha release and deserved all of the derision, criticism, and hilarious parodies. I quickly found some limitations that were show stoppers for me, the most serious around media management and relinking media files. I tried editing with Final Cut Pro X the day it was first released. I don’t say this from the perspective of an Apple apologist, I’ve been using both Adobe Premiere Pro and Final Cut Pro X in my teaching and last summer transitioned my feature-length documentary project from Final Cut Pro Classic to Adobe Premiere Pro CC (because at the time Final Cut Pro X was not quite there), however, with the changes that were introduced in Final Cut Pro X 10.1, especially in terms of media management, I finally consider Final Cut Pro X a serious contender. Final Cut Pro X, on the other hand, reflects a post-millennial re-thinking of editing workflow and interface and is worth considering. Adobe and Avid represent a comfortable, solid, and respectable alternative: the conceptual model of the interface and workflow is similar to what you’re used to with Final Cut Pro Classic, based on design patterns that have been with us since the late 1980s. If you’re still editing with Final Cut Pro Classic (my way of referring to Final Cut Pro 7.x or earlier) and sitting things out, you will eventually confront a transition to a contemporary non-linear editing system, perhaps one of Adobe Premiere Pro, Avid Media Composer, or Final Cut Pro X. This article is out of date and remains on this site for archival purposes only.
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